This project was made over four months utilizing Unreal Engine 5, Perforce, Jira, Confluence, and Discord. This was a Capstone project to a BS Game Design degree at Full Sail University.Â
With a team of four game designers (including myself) and, in the last month, three artists. All contributions were made remotely through the use of P4V source control.
Four month time frame
Created using Unreal Engine 5
Responsibilities/Implementation
Possession Mechanic
Collectable items/Interaction
Collectable Menu/Hud UI
Win condition
Level Design
Wine Cellar
Front Entrance (Win Zone)
Block meshing Model Concepts
Other supporting gameplay mechanics
Tristan Arnold
Ethan Erickson-Lucas
Mokhalad Balbool
Tyler Phillips
Mariah Gallo - 3D Art
Samantha Bolster - 3D Artist
Derek Kovach - 3D Character Art
Cody "Sir Barrett" Barrett - Music