*Pages associated with this project are actively under construction*
Gameplay Description: A roguelike, score-based twin-stick shooter where players fight enemies, collect money, and risk it all to upgrade their abilities. With each stage cleared, players have a chance to bank their collected money to progress or lose it all, creating a high-stakes gameplay loop.
Brief Story Description: An overpopulated dystopian Earth, people enter a deadly televised game show where survival means wealth and failure means death.
Who He Is
The public face of the game show
A larger-than-life entertainer
The voice, energy, and personality of the show
Sees himself as the one in control
Core Goal
To create the most exciting, engaging, and memorable spectacle possible for the audience.
Internal Belief System
“If they’re watching… I’m worth it.”
Entertainment justifies everything
Pain is more than acceptable if it’s engaging
Contestants exist to perform
The audience’s attention is the only thing that matters
Control → Obsession → Collapse
Start – The Master of the Show
Fully in control
Effortless charisma
Treats contestants as disposable, and mocks them and their performance
The show runs because of him (in his mind)
Middle – The Star Emerges (Player)
The player starts outperforming expectations
Audience interest shifts toward the player and away from the host
But subtly:
He starts pushing the player harder
Forces riskier scenarios
Becomes more involved
Late – Loss of Control
The player stops being predictable
Moments don’t go as planned
Audience reacts more to the player than the Host
Changes in behavior:
Less playful, more aggressive
Commentary becomes sharper, less “fun”
Starts interfering directly
Pre-Boss Fight – Obsession
The Host reframes the entire show around the player
Builds them up as:
The ultimate contestant
The main event
But really:
He’s trying to reclaim control of the narrative
Player Health UI Concept
Player Heart Animation Test Loop
After each major percentage of health lost the heart will update to reflect player damage progressing from a healthy heart to a dead/dying heart
Two Tone Grey
Colored
Black and White (Grey Scale)